GaW Draft
Charley
NATION APPLICATION
Nation application will be the same as that in GaW now; players must fill out a form detailing the nation's history, flag, type, and some descriptive background, etc. However, there will be some differences in a few key areas: territory, population, government, economy (points), military, and technology.
Territory
Instead of applying and then asking for a rough chunk of the galaxy map to call their own later, players will claim six territories from the galaxy map. These territories will be roughly equally sized, and the player will be able to name them. This will limit the starting size and influence of each player's nation - a player will have to work to gain an advantage over other nations.
Population
Populations will be set by the moderating staff, e.g. a value of 5 billion per territory owned by the player. This means that the growth of the nation's population is tied into their expansion on galactic terms. For the purpose of the game, this will be counted as different from the military population - i.e. a military defeat will not decrease the civilian population, and the loss of a territory which decreases civilian population will not effect the military.
Government
As with GaW now, people are still free to choose their style of government; Empire, Communist, Democracy, Dictatorship, Industrial Collective, etc. However, for the purpose of application they should already have a leader character ready for play. A nation shouldn't be approved until the leader has been approved in Character Profiles.
This ensures that a nation has a base character-driven roleplay ability from the start of the game. The leader will also give a number of bonuses to the particular nation, which come into effect from the start. A player can choose two:
> Discipline - Improves the organization, and morale of all troops.
> Industriousness - Reduces the amount of time necessary to implement economic reform and economic projects.
> Insight - Reduces the time it takes to research new techs.
> Protectiveness - Reduces the time it takes you to build garrisons and decreases unit training times.
> Spirituality - Decreases the amount of time necessary to implement social reform and social projects.
> Cowardly - Decreases the chance that that NPC territories will target your nation. Reduces the max. size of the military to 12% of your population.
> Confident - Increases the chance that NPC territitories will target you. Increases the max. size of the military to 18% of your population.
> Defensive - Increases troop morale by when defending. Increases overall Garrison strength during a time of war.
> Offensive - Increases troop morale when attacking. Increases overall mobilization speed during a time of war.
Once a leader has been set, his/her biography can be edited, but the two chosen bonuses will stay the same. The only way to change after approval will be the application of a new leader character, and roleplaying entailing their sucessor's fall from power. The take-over would have to be confirmed by moderators.
Economy
In a nation's biography, a nation can have any economic system the player desires. However, in game, the only real consequence of the economy is it's power. This is measured in Points, which will become the currency of the game. A nation will begin the game with a set number of points, say, 1'000P for each territory owned. What these points are for will be detailed later in the draft, under Gameplay.
Military
The starting size and makeup of a nation's armed force will be detirmined by moderators at the start of the game. Players may name, create, describe, find images and write backgrounds for their individual units - however, their key values; effectiveness, cost and type, will be set centrally by the moderating staff.
How a player may expand their military will be detailed later in the Draft, under Gameplay.
Technology
Like in GaW now, there will be technology levels - however, now there will be 1-5. Until Level 5, there will be restricions on the weapons available to units (effectiveness) and the type of units available (e.g. basic through to advanced infantry). All new nations would start off at Level 1, and have to progress as the game goes on.
Modifications
However, the player will be able to modify these restrictions to some extent, so long as they trade, e.g.:
Technology / Territory -if the player wants to roleplay a smaller, but more technologically advanced nation, they may only choose 4 territories from the galaxy map, but start the game with Level 2 technology.
GAMEPLAY
Using Points
As the game's currency, points will play a big, but relatively simple role. They represent the economic power of the player's nation. In a the nation's subforum, there will be two points values:
Total Points:
Points Available:
Total Points is the total number of points a nation has got it's hands on (and been able to keep) througout the game. This will only be modified on the loss of territory to another player, where a set bounty will be levied by the moderators, say, 500P.
Points available is the total amount of points to player could spend, right now. For example, a fleet of starships may cost 1'000P to contruct. This would be deducted from the Points Available. It would also stay deducted, as the fleet will cost money to maintain -fuel, ammunition, provisions, etc. This represents the economic strain maintainance of a fleet exerts. Points will be added back to points available if the fleet is decomissioned (total points spent) or destroyed (half points spent, as it only represents the money that would be spent on maintainance of the fleet, not on it's initial construction).
Allied players would also be able to trade military units for points, and vice versa if they need a quick boost of points.
Earning /Losing Points
There is a number of ways to earn these points:
> Completing role-play tasks set by moderators - e.g. engaging on diplomatic missions to other nations, scouting unknown areais on the galactic map, etc.
> Invading NPC or enemy territories. Aquisition of a new territitory would give a set bonus of points (conversely, losing territory will result in the opposite. Where do you think those points come from ^^).
> Selling military units to other players or NPC territories.
Military Development
Requisition of new armed forces is pretty simple. Send a PM to a moderator, saying what you want (if an order contains units beyond your technology level, it will be rejeted). A reply will be sent back detailing the points which have been levied for the training / construction of the unit(s), and how long their construction will take in IRL time. Once they're complete, the player will have to update their Points Available and military sections on their nation's subforum.
A nations military will not be able to exceed 15% of the population, unless modifiers are in place.
